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Brilliant little set of rules, satisfying attack/defend combat that can be over quick or last for some time as you parry each others attacks back and forth. Still with a decent amount of variation. Fantastic work!

Thanks for the thoughtful review. Your comment history is a collection of thoughtful reviews, so it’s interesting to read through.

Hey there. I really like your game. I made a little video about it. Thank you for the fun time! (I'm from Germany, so you might not understand a word, but I liked it!)


Thank you—always love to see people play my games. I like that you used this game as a one-off dungeon in a larger story. I've made some tweaks to the game PDF based on your playthrough.

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Thanks for the experience, great game with all its simplicity! I made a mistake drawing the layout, but it was totally me, all the rules are easy to understand - actually this was my very first play with the game, and everything went smoothly! 🤩 

I absolutely recommend it as a beginners’ buy-in game!

Thanks, amazing video. I've made some changes to the game based on your play-through. Two wyrms in a row was unlucky.

Oh, I see you have already updated it, I will check soon! 

This is a really fun, simple idea. Maybe label the four layouts with the numbers 1, 2, 3, and 4 so it's immediately clear that the each dice roll generates one of those layouts? Hope that's helpful.

I love how simple this is, but i think the layout could be played around with more to fit more layouts. Or even the back of the page being for more layouts.

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I thought about more varied shapes, but I wanted a left-to-right horizontal approach so that you could draw the dungeon across the top of a piece of paper and still have lots of room below for notes etc. I appreciate that the results are less interesting than if the dungeon e.g. turned back on itself.

I enjoyed the different possibilities and it felt nice to loot stuff, thank you for the game :) I think it would help to put the armour rules close to the fighting rules, I had to keep scrolling up and down 

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Thanks for the feedback. I've tweaked the PDF so the Chest and Enemy sections are closer to the Combat section. Hopefully that saves on some scrolling.