16 Room Dungeon 1.2


I've made some changes to this game after a video play-through by Luckyszilvi.

  1. Made it more clear that amulets are permanent upgrades.
  2. Made the outlaw enemy a bit easier, since two pieces of armour is probably not fair.
  3. The hardest enemy, wyrms, now drop treasure.
  4. You gain 2HP after each combat, so there is some reward for defeating an enemy.

Files

16 Room Dungeon 1.2.pdf 34 kB
85 days ago

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