16 Room Dungeon 1.2
16 Room Dungeon » Devlog
I've made some changes to this game after a video play-through by Luckyszilvi.
- Made it more clear that amulets are permanent upgrades.
- Made the outlaw enemy a bit easier, since two pieces of armour is probably not fair.
- The hardest enemy, wyrms, now drop treasure.
- You gain 2HP after each combat, so there is some reward for defeating an enemy.
Files
16 Room Dungeon 1.2.pdf 34 kB
22 days ago
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16 Room Dungeon
Generate a short dungeon, fight with simple hit-location based combat, find treasure, survive
Status | Released |
Category | Physical game |
Author | Anthony Hobday |
Tags | Dungeon Crawler, Fantasy, One-page, Singleplayer, Solo RPG, Tabletop role-playing game |
More posts
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