As a small game or module it works flawlessly! I agree with @the_sponegemonkey that it would be nice to have a system to change the difficulty of the game as you progress. But I think that the beauty of the game lies in it's simplicity, so I would not complicate things too much.
Hey man, just gave this a go. A nice easy system, rules are clear. I made it to the boss and landed 2 hits before it killed me.
If I had any suggestions it would be finding some way to increase the enemy challenge per floor to scale up with you. Once you get a couple of items from the chests you do breeze through each room. Maybe a modifier or 2 just to keep it spicy.
I enjoyed my playthrough though, nice work and thanks for sharing it!
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Super nice and well presented. Thank you.
Thank you. If you play it and have any thoughts, let me know.
As a small game or module it works flawlessly! I agree with @the_sponegemonkey that it would be nice to have a system to change the difficulty of the game as you progress. But I think that the beauty of the game lies in it's simplicity, so I would not complicate things too much.
Hey man, just gave this a go. A nice easy system, rules are clear. I made it to the boss and landed 2 hits before it killed me.
If I had any suggestions it would be finding some way to increase the enemy challenge per floor to scale up with you. Once you get a couple of items from the chests you do breeze through each room. Maybe a modifier or 2 just to keep it spicy.
I enjoyed my playthrough though, nice work and thanks for sharing it!
Thanks for this. I'll think about a way to make things a little more difficult as it goes along.