Synergy Dungeon 1.0


I wanted to design a game that encouraged "min-maxing", or focusing all of your experience points into being powerful in a specific way.

This is the result. This game started out more complicated, but I stripped back everything that didn't add to the idea that you could build a character that worked in a specific, niche way.

Files

Synergy Dungeon 1.0.pdf 84 kB
22 hours ago

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