Terrain Quest 1.0


Bit of an odd experiment, this one.

I wondered how a pen-and-paper RPG could keep secrets from the player. From there I decided to design a game where you work your way around a world map, and look-up codes like you might in a gamebook, so that some details could be kept from you until you were ready for them.

It's intentionally simple, because the more I include in the adventure, the larger and harder to create the game becomes.

Files

Terrain Quest 1.0.pdf 780 kB
2 days ago

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