Dense Dungeon
A downloadable game
I wanted to see how much mechanical density I could fit into a one-page solo dungeon crawler.
This one-page PDF has:
- Dungeon mapping
- Character and enemy stats
- Traps
- Multiple dungeon floors
- A town you can visit to rest
- A spell system
- Consumables and treasure
- Combat with initiative, opposed rolls, critical hits, critical defences
- Combat against multiple enemies
- Fleeing combat
- Death-saving rolls
- Levelling up for you and enemies
- An end-goal and a final boss
I've also uploaded "More Dense Dungeon", which is a one-and-a-half-page PDF that adds the following:
- Hit locations in combat
- Some enemies are weak to hit locations
- Armour you can wear to protect hit locations
- An improved weapon in the item list
- Character classes
- Quests you can take on before you delve into the dungeon
- You can buy and sell items in town
- The room layout/type/contents system has been reworked so the chances of different room types, and enemy encounters, are changed
Updated | 2 days ago |
Published | 6 days ago |
Status | Released |
Category | Physical game |
Rating | Rated 4.7 out of 5 stars (3 total ratings) |
Author | Anthony Hobday |
Tags | Dungeon Crawler, Fantasy, One-page, Singleplayer, Solo RPG, Tabletop role-playing game |
Development log
- More Dense Dungeon 1.0 and Dense Dungeon 1.22 days ago
- Dense Dungeon 1.13 days ago
- Dense Dungeon 1.06 days ago
Comments
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Enemies do not drop loot, is that correct?
The combat is very satisfying for such a tiny game!
That’s correct. But that is a mechanic I could add to make it more dense.
Did you find that you didn’t get much loot with the 1-in-6 chance?
First try - zero loot. Second try about 1/9 rooms had loot. I prefer scarce loot, so I’m happy with the odds. My own game is 1/6 chest room odds with 1/6 mimic or 1/6 empty depending on character.
One more question: The Items list goes up to 8. I assume that means a d8 is used. Or when you get 2 rolls in a 3x3 room that means add 2d6 rolls together?
Yes a d8 for the item list. I forgot to add it in parentheses. Also the two rolls means you roll the die twice to get two items. I’ll make that clearer.
Cool. Only other thing I would suggest is the ladder/stairs frequency be on the same roll as a 50/50? But honestly, having fun with it as it is. My son managed to get 7 STR on level 1 and is having a blast.
Ha, I'm not sure how I'd fit the explanation for the split 1-in-6 roll on to the page. Do you find that one of them happens too often? And what do you think should be more common out of the remaining 5 options?
Great little game for a train ride or similar situation! Maybe even during a boring meeting at work using electronic dice on your phone ;-)
Hey, thanks for the comment. Let me know if you have spot any issues.