A downloadable game

I wanted to see how much mechanical density I could fit into a one-page solo dungeon crawler.

This one-page PDF has:

  • Dungeon mapping
  • Character and enemy stats
  • Traps
  • Multiple dungeon floors
  • A town you can visit to rest
  • A spell system
  • Consumables and treasure
  • Combat with initiative, opposed rolls, critical hits, critical defences
  • Combat against multiple enemies
  • Fleeing combat
  • Death-saving rolls
  • Levelling up for you and enemies
  • An end-goal and a final boss

I've also uploaded "More Dense Dungeon", which is a one-and-a-half-page PDF that adds the following:

  • Hit locations in combat
  • Some enemies are weak to hit locations
  • Armour you can wear to protect hit locations
  • An improved weapon in the item list
  • Character classes
  • Quests you can take on before you delve into the dungeon
  • You can buy and sell items in town
  • The room layout/type/contents system has been reworked so the chances of different room types, and enemy encounters, are changed
Updated 2 days ago
Published 6 days ago
StatusReleased
CategoryPhysical game
Rating
Rated 4.7 out of 5 stars
(3 total ratings)
AuthorAnthony Hobday
TagsDungeon Crawler, Fantasy, One-page, Singleplayer, Solo RPG, Tabletop role-playing game

Download

Download
Dense Dungeon 1.2.pdf 20 kB
Download
More Dense Dungeon 1.0.pdf 23 kB

Development log

Comments

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Enemies do not drop loot, is that correct?

The combat is very satisfying for such a tiny game!

That’s correct. But that is a mechanic I could add to make it more dense.

Did you find that you didn’t get much loot with the 1-in-6 chance?

First try - zero loot. Second try about 1/9 rooms had loot. I prefer scarce loot, so I’m happy with the odds. My own game is 1/6 chest room odds with 1/6 mimic or 1/6 empty depending on character.

One more question: The Items list goes up to 8. I assume that means a d8 is used. Or when you get 2 rolls in a 3x3 room that means add 2d6 rolls together?

Yes a d8 for the item list. I forgot to add it in parentheses. Also the two rolls means you roll the die twice to get two items. I’ll make that clearer.

Cool. Only other thing I would suggest is the ladder/stairs frequency be on the same roll as a 50/50? But honestly, having fun with it as it is. My son managed to get 7 STR on level 1 and is having a blast.

Ha, I'm not sure how I'd fit the explanation for the split 1-in-6 roll on to the page. Do you find that one of them happens too often? And what do you think should be more common out of the remaining 5 options?

Great little game for a train ride or similar situation! Maybe even during a boring meeting at work using electronic dice on your phone ;-)

Hey, thanks for the comment. Let me know if you have spot any issues.