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Enemies do not drop loot, is that correct?

The combat is very satisfying for such a tiny game!

That’s correct. But that is a mechanic I could add to make it more dense.

Did you find that you didn’t get much loot with the 1-in-6 chance?

First try - zero loot. Second try about 1/9 rooms had loot. I prefer scarce loot, so I’m happy with the odds. My own game is 1/6 chest room odds with 1/6 mimic or 1/6 empty depending on character.

One more question: The Items list goes up to 8. I assume that means a d8 is used. Or when you get 2 rolls in a 3x3 room that means add 2d6 rolls together?

Yes a d8 for the item list. I forgot to add it in parentheses. Also the two rolls means you roll the die twice to get two items. I’ll make that clearer.

Cool. Only other thing I would suggest is the ladder/stairs frequency be on the same roll as a 50/50? But honestly, having fun with it as it is. My son managed to get 7 STR on level 1 and is having a blast.

Ha, I'm not sure how I'd fit the explanation for the split 1-in-6 roll on to the page. Do you find that one of them happens too often? And what do you think should be more common out of the remaining 5 options?

Great little game for a train ride or similar situation! Maybe even during a boring meeting at work using electronic dice on your phone ;-)

Hey, thanks for the comment. Let me know if you have spot any issues.