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Labyrinth of a Mad God is a tactical, dice-driven dungeon crawler, focused on careful strategy.

You select a party of three heroes, each with unique abilities, and guide them through a labyrinth of interconnected rooms. Rooms might contain enemies, healing sanctuaries, or items and treasure.

Combat is dice-based. First the enemies choose which hero to target, and what action they'll take. Then you roll dice and assign them strategically to decide hero actions like attacking, defending, dodging, and healing. Unused dice points contribute to a powerful re-roll mechanic, which lets you adjust dice results at the right moment.

Heroes collect consumable items and equip unique treasures that offer persistent advantages like damage reduction or bonus dice rolls. If your party falls in combat, heroes revive with all their collected items and treasures intact, ready for another attempt.

Victory comes when you defeat the powerful final boss at the other side of the labyrinth.

All artwork was provided by the excellent Ernest G Kim.

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Click download now to get access to the following files:

Labyrinth of a Mad God 1.0.pdf 11 MB

Development log

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