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[Crosspost from BGG]

I've just finished my first run. It was a good deal longer than I expected (a good 50 minutes, due to whiffing a lot in combat, and also including some fiddling about with mapping and looking for my dice). All in all it's a pretty good distillation of the "big" pen-and-paper dungeon crawls (like 4AD or D100 Dungeon), but I didn't find it any more engaging either. The combat mechanic is pretty clever, though. Between the heroic feat and consumables, there's plenty of decisions around (although I find the Stoneskin and Strength scrolls too much of a gamble; I should've sold them to upgrade my weapon). I died to the final boss (one room away from an unused healing spring). Next time, I'll get 'em ;)

The layout is unadorned but very clear (as it should be). And there are hyperlinks in the text! Something I sorely miss in a lot of procedural games...

I only have two gripes. First, my first run lasted a bit too long (I might need to change up my dice for that). Second, the resulting dungeon map looks really boring. In my RPGs, I prefer fairly eclectic dungeons (with lots of different ways to reach a particular room), but it's hard to procedurally generate in a simple manner. D100 Dungeon introduces a surprisingly soothing way to add spice to its also boring dungeon layout—by colour-coding the rooms (instantly making the final result visually more appealing).

Thanks for this thoughtful feedback. I’ll think about how to address some of this.

Loved this game! Made a video on it: its my first one, hopefully it drives a few views your way. 

Love the game! Especially the combat system- so clever and qucik. Defenitely my fav 4 against darkness-like so far. Congrats !


(+1)

Thanks for this comment. It's made my day to see a photo of your play-through. My new game, Dungeons of Pendragon, uses the same combat system. But the next two games I'm designing use different combat systems. Hopefully they work just as well 😅

yeah, I'll be definitely trying Dungeons of Pendragon! The only feedback I have for Simple Dungeon is maybe  instead of one or two messy rooms there could be sth more substantial like a special location (or even an extra table for such) . 

This and even a little bit of asymmetry with heroes - like dwarf +2 to HP, elf stars with scroll, halfing- +1 to trap rolls. Would be cool! Nevertheless, I really do enjoy it and think I'm gonna go again today :)