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Simple Dungeon
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Devlog
Simple Dungeon 1.5
October 22, 2024
by
Anthony Hobday
Based on some feedback I've made minor changes to the PDF. You can now connect two rooms if they happen to touch, which should make the dungeon layout a bit more interesting/give you some better route...
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Updated to 1.4
April 25, 2024
by
Anthony Hobday
1
Updated the PDF to make a few points clearer, after some feedback from a BoardGameGeek forum member: You can use consumables during combat, between combat rounds. Your hit dice needs to meet or beat t...
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Updated to 1.3
April 04, 2024
by
Anthony Hobday
1
I made some tweaks to the enemy values for level, attack modifier, and defence modifier. I wanted to make sure none of them are unexpectedly easy or hard to fight...
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Updated to 1.2
April 03, 2024
by
Anthony Hobday
No changes to the mechanics of the game. I changed the typeface used in the PDF to something more appropriate to the theme. I also added a cover page to the PDF so that people are suitably impressed...
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Updated to 1.1
April 03, 2024
by
Anthony Hobday
After a play-test today I made some small changes: Changed the description for messy rooms in the room contents table. Fixed an error in the traps table. Fixed an error in the treasure table. Gave the...
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Play-testers required
April 02, 2024
by
Anthony Hobday
I've spent the last few weeks designing this dungeon crawl solo TTRPG. I've done a few play-tests myself, but I'd like some outside opinions. It shouldn't take long to play the game and get a feel for...
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