Vigour 1.0


I wanted to design a game around one stat so you don't need to keep track of much for your character.

This also created some interesting ideas around "push your luck", where you can spend some of your single resource to have a better chance, but then you've got less health, etc.

If you play it, let me know your thoughts. I'm happy to expand/improve the game if I get feedback.

Files

Vigour 1.0.txt 2.2 kB
4 hours ago

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