Vigour
A downloadable game
This game is designed around the idea that you only have one stat, and you can keep track of it on a d20 die.
This means you don't have to write down much to play it, though you still need to keep track of the contents of each room and any enemies you face. To make that easier, enemies also have a single stat to keep track of.
The game rules are in a plain text file because that makes it easier for me to write it, and I designed this game in a day.
Updated | 12 days ago |
Status | Released |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Anthony Hobday |
Tags | Fantasy, Singleplayer, Solo RPG, Tabletop role-playing game |
Download
Download
Vigour 1.1.txt 2.2 kB
Development log
- Vigour 1.112 days ago
- Vigour 1.030 days ago
Comments
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Something I noticed while reading the rulebook is that without a Superior sword in hand and player rolled a Wyrm battle then it would be considered impossible to win, is that intended by chance?
You might have missed under "Uses for vigour" that you can spend vigour to increase a combat roll by the number of vigour you spend. e.g. if you fight a Wyrm and you roll a 5, you can spend 3 vigour to increase it to an 8, which does 1 damage to a Wyrm at full health. After that the number you need to roll goes down as the Wyrm's health lowers.
Does that make sense?
I'll update the rules to make it clear that you can increase the combat roll past 6.
I admit I missed that part one first read, thanks for the clarification.