Wildreach 1.1
Wildreach » Devlog
I've massively overhauled Wildreach after my first play-test.
Here's what's changed:
- Events and quests have been simplified to random tables you can roll dice against, instead of playing cards you draw from a deck.
- Movement has changed so that you roll a pool of dice and see which terrain types you can move to.
- The map is now smaller and more varied, but with no roads or rivers.
- The "Tension" concept has been removed.
- There is a "map track" around the outside of the map which you advance along as you play, and which controls story events and other changes.
- The equipment deck is simpler and the suit and value of the card tells you more about what the equipment does and how much it costs.
- Fleeing has been removed.
- Resting has been simplified.
- You can no longer lose the game by being defeated. Instead you must rest.
- Named destinations have been added to the map to help with quests, and scenario events.
I plan to make more changes after later play-tests, but let me know your thoughts.
Files
Wildreach 1.1.pdf 630 kB
16 days ago
Get Wildreach
Wildreach
Overland hex adventures
Status | Released |
Category | Physical game |
Author | Anthony Hobday |
Genre | Adventure |
Tags | Fantasy, Hex Based, Hexcrawl, Print & Play, Singleplayer, Solo RPG, Tabletop role-playing game |
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