Wildreach 1.2


I've updated Wildreach again, after another play-test.

  1. I've added a turn reference to the map page, so you can quickly see what to do each turn.
  2. I've filled out all of the blank squares on the map track, which trigger events etc. This should make the game feel more lively/chaotic.
  3. I've simplified combat and enemy stats, so there's less to keep in mind/keep track of.
  4. I've replaced the speed stat with the "move" stat, since it is not used in combat and is now only used for movement.
  5. I've added "Story event" as one of the outcomes of the "Event" map track outcome.
  6. I've added a note to the set-up section which allows you to roll for 2 quests in your starting town before you start to play, so you have something to do on your first turn.
  7. I've added the concept of "trading": before if you already owned a powerful piece of equipment, it was annoying to see a less powerful piece of equipment face-up in a town, because you'd never want to buy it. Now you can trade those cards to other towns for a profit of 1 gold.
  8. I've increased the cost of all equipment by 2 gold, because it was too easy to buy something powerful early in the game.

Files

Wildreach 1.2.pdf 658 kB
14 days ago

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