Endless Loot Dungeon 1.0


I was watching a run of Deep Rock Galactic: Survivor, realised I love randomised loot and seeing equipment effects stack, and wondered if I could design a solo dungeon crawler based around the concept.

I've kept everything except for the equipment system as simple as possible, because I think this game will be hard to keep track of as you play.

Note that I've done a quick play-test, but I have not tested all of the loot combinations because there are too many. There may be some broken equipment combinations, and I do not know how quickly the dungeon level scaling system makes it impossible to win.

Files

Endless Loot Dungeon 1.0.pdf 83 kB
14 days ago

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