Endless Loot Dungeon 1.2
Endless Loot Dungeon » Devlog
Based on feedback I've added alternating backgrounds to the list of offensive and defensive effects, so that it's easier to scan through the lists.
Files
Endless Loot Dungeon 1.2.pdf 84 kB
47 days ago
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Endless Loot Dungeon
Ridiculous random loot
Status | Released |
Category | Physical game |
Author | Anthony Hobday |
Tags | Dungeon Crawler, Fantasy, Singleplayer, Solo RPG, Tabletop role-playing game |
More posts
- Endless Loot Dungeon 1.346 days ago
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Comments
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Love to see photos of play-throughs. Especially for a game like this, where it’s hard to keep track of everything. Looks like it requires a lot of notes.
Thank you so much for considering my advice. I played two runs with the updated Version and I kinda like it and don't at the same time. With the extra high stats, you get OP so fast, but the enemy can't keep up so it gets stale quickly. On the one hand, I like getting Strong, but it is a bit too fast, maybe a way to increase the stat of the enemy after a certain threshold of stats is reached. Originally the goal was to survive the longest, but in addition to the stat change, at a certain point, you become unkillable. I would suggest a new Finishline like a boss/warden to beat so you can escape and win the game. The Boss gets stronger the more equipment you acquire and the deeper you get in floors. Mabe this could balance the game
Thanks. Because of all the maths involved I never tried to figure out how the enemy scaling/equipment effects compare to each other.
I think at least I’ll lower the maximum stats you get from equipment names.
I’ll also think about ways to make enemies respond to your strength/scale differently as the floors get deeper.