Endless Loot Dungeon 1.3


After more feedback, I've updated the PDF.

I made the alternating lines for the offensive/defensive effects less dark, because I think they might have made things hard to read in a different way.

I also made the enemy HP/damage ramp-up steeper.

In the past the weak enemies had the same HP and damage as the floor level, and the tough enemies had double that amount.

Now the weak enemies have double the floor level in HP and damage, and for tough enemies you multiply the floor level by itself. This should make the enemies a lot harder a lot quicker.

Because of this damage increase I've left the effects of the item names the same.

Files

Endless Loot Dungeon 1.3.pdf 84 kB
67 days ago

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