Endless Loot Dungeon
A downloadable game
Endless Loot Dungeon is a solo pen-and-paper dungeon crawl focused on randomised loot and survival. It's inspired by looter shooters, ARPGs, and other games which have randomised equipment with special effects.
This game has:
- An endless dungeon where you face enemies who drop equipment.
- 450,000,000+ possible unique items.
- Equipment with special effects that change how combat works.
- Simple combat that gets more ridiculous as you get more equipment.
- A name generator that gives item names like "Greaves of masterful domination".
- Equipment names that change how much damage you deal or take in combat.
The PDF is 3 pages. One page for rules, one page for item names, and one page for item effects.
Status | Released |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Anthony Hobday |
Tags | Dungeon Crawler, Fantasy, Singleplayer, Solo RPG, Tabletop role-playing game |
Download
Download
Endless Loot Dungeon 1.3.pdf 84 kB
Development log
- Endless Loot Dungeon 1.3Oct 06, 2024
- Endless Loot Dungeon 1.2Oct 04, 2024
- Endless Loot Dungeon 1.1Oct 02, 2024
- Endless Loot Dungeon 1.0Sep 04, 2024
Comments
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This is the most fun I've had on a dungeon crawl in a long time! After Floor 3, I'm already overpowered, but I know that's not going to last. It's a blast finding new loot with insane bonuses and strategizing what to keep, and when to replace. Looking forward to pushing as far as I can!
Glad to hear it. I’m interested to see your current equipment, if you can write it out or take a photo?
And do you find it easy enough to keep track of everything in combat, or is that a chore?
Absolutely! This will be easier than trying to read my handwriting:
Shortsword of Invulnerable Will (-6, -1)
+1 to attack rolls
+1 to first attack roll on your turn
Buckler of Barbaric Torture (+1, +4)
Enemy attacks with disadvantage
FLEE once per floor
Breastplate of Inexorable Torture (+3, +4)
If Enemy rolls [1], it takes +2 damage
Turnshoes of Unstoppable Hellfire (+5, +5)
Exploding 6 on attack rolls
Frighten: +1 to enemy attack target
Amethyst Amulet of Barbaric Fearlessness (+1, +6)
+5 max HP
Gamble: double damage to whoever has more damage each round
Parry: if attack roll is [6], take no damage
Sapphire Ring of Indefatigable Resolve (+6, -3)
Strong enemy adds +1 to attack roll
If I did the math right, after Floor 3 I have 15 max HP, 29 damage, -16 protection, +1 on attack rolls, and the enemy has an attack target of 5 instead of 4.
Combat feels easy and goes quickly. After a few rooms, my damage was enough to wipe out any enemy with one shot. I was going to skip straight to Floor 5, but I realized if I play through I’ll have many more chances to get some super powered loot. Generating the new equipment and strategizing the replacements became the most fun part of the game. I can see things getting really interesting by the time I reach floor 5 or 6!
Remembering all of the equipment effects is a little daunting. I'm thinking next round I'll try adding a list for my effects and the enemy's at the top of the combat page (where I sketch out each floor and track HP for each combat).
This is fantastic. Thank you. If you try a different method of keeping track of effects, I’d like to see it.
Sorry for the delay...life's getting crazy. Here's a pretty basic spreadsheet I came up with to track modifiers and effects. It's working pretty well so far!
Amazing, thank you. How have you found the new enemy scaling, where strong enemies multiply their damage?