A downloadable game

Endless Loot Dungeon is a solo pen-and-paper dungeon crawl focused on randomised loot and survival. It's inspired by looter shooters, ARPGs, and other games which have randomised equipment with special effects.

This game has:

  • An endless dungeon where you face enemies who drop equipment.
  • 450,000,000+ possible unique items.
  • Equipment with special effects that change how combat works.
  • Simple combat that gets more ridiculous as you get more equipment.
  • A  name generator that gives item names like "Greaves of masterful domination".
  • Equipment names that change how much damage you deal or take in combat.

The PDF is 3 pages. One page for rules, one page for item names, and one page for item effects.

Download

Download
Endless Loot Dungeon 1.3.pdf 84 kB

Development log

Comments

Log in with itch.io to leave a comment.

This is the most fun I've had on a dungeon crawl in a long time! After Floor 3, I'm already overpowered, but I know that's not going to last. It's a blast finding new loot with insane bonuses and strategizing what to keep, and when to replace.  Looking forward to pushing as far as I can!

Glad to hear it. I’m interested to see your current equipment, if you can write it out or take a photo?

And do you find it easy enough to keep track of everything in combat, or is that a chore?

(1 edit)

Absolutely!  This will be easier than trying to read my handwriting: 

Shortsword of Invulnerable Will (-6, -1)
   +1 to attack rolls
   +1 to first attack roll on your turn

Buckler of Barbaric Torture (+1, +4) 
   Enemy attacks with disadvantage
   FLEE once per floor

Breastplate of Inexorable Torture (+3, +4)
   If Enemy rolls [1], it takes +2 damage

Turnshoes of Unstoppable Hellfire (+5, +5) 
   Exploding 6 on attack rolls
   Frighten: +1 to enemy attack target

Amethyst Amulet of Barbaric Fearlessness (+1, +6)
   +5 max HP
   Gamble: double damage to whoever has more damage each round
   Parry: if attack roll is [6], take no damage

Sapphire Ring of Indefatigable Resolve (+6, -3)
   Strong enemy adds +1 to attack roll

If I did the math right, after Floor 3 I have 15 max HP, 29 damage, -16 protection, +1 on attack rolls, and the enemy has an attack target of 5 instead of 4.  

Combat feels easy and goes quickly.  After a few rooms, my damage was enough to wipe out any enemy with one shot. I was going to skip straight to Floor 5, but I realized if I play through I’ll have many more chances to get some super powered loot.  Generating the new equipment and strategizing the replacements became the most fun part of the game.  I can see things getting really interesting by the time I reach floor 5 or 6!

Remembering all of the equipment effects is a little daunting.  I'm thinking next round I'll try adding a list for my effects and the enemy's at the top of the combat page (where I sketch out each floor and track HP for each combat).  

This is fantastic. Thank you. If you try a different method of keeping track of effects, I’d like to see it.